
Meadow cards placed adjacent to different cards will transform it into a blooming meadow which offers increased healing. Treasury cards are very powerful cards, but be careful with your placement. Once placed, you gain one extra random resource for every card placed adjacent to it. The more you place, however, the higher chance of gargoyles spawning. Treasury tiles also grant better resources the further along the run you are, so make sure not to place them too early. It’s important to note that you shouldn’t place every card you are dealt. If you do this, you run the risk of quickly overwhelming yourself and losing all your resources.
#LOOP HERO COMBOS UPGRADE#
When you finish a run in Loop Hero, you take the resources you’ve gathered back to camp, where can use these resources to upgrade your camp or build new areas.
These improvements unlock new cards and equipment that will help you progress further. Of course, how you finish the run is extremely important:ĭeath: This is the worst way to finish the run. You will only take 30% of your resources back to camp. Retreating on a non-camp tile: You will return to base with 60% of your resources. Retreating on a camp tile: You will return 100% of your resources. It’s therefore much better to retreat for your first few runs and focus on upgrading your camps before you take on the first boss. If they spawn and you don’t feel ready, you should definitely quit while you’re ahead. Once you’ve returned to camp, you can use your hard-earned resources to spruce the place up a little. The first two encampments you’re going to want to build are the herbalist hut and the field kitchen.
The herbalist hut will grant players a healing potion which they can use in their run, an incredibly valuable tool. The field kitchen will provide players with an extra 10% healing buff when passing through the cosy camp tile.
if you surround it completely with other Suburbs it upgrades into the Town, which grants 2 additional enemy experience per kill.You can also upgrade these encampments to improve their buffs. Place Wheat Fields down beside “A Village?” to create Overgrown Fields. 10 Forests/Thickets will spawn “A Village?” which starts spawning training dummies. If you place a Storm Temple down, then a Forest or thicket in the path of the Storm Temple, it turns into a burned forest, which gives you. Placing a desert/sand dune next to a river changes the river into Oasis (-0.5 hero attack speed, -1 enemy attack speed) but doesn’t double the effect of the desert/sand dune CREDIT: Kani <3. Place a Road next to it to create Reeds, they spawn Fishmen. Create Battlefield next to it to create a Shipwreck – It spawns Chests and Sirens. Blood Golems will spawn if Blood Grove consumes enough enemies. You can also create a Hungry Grove by placing 2 Blood Groves next to each other. Place a Blood Grove next to a Grove, then use Oblivion on a Grove to create a Hungry Grove tile – It kills enemies that have 20% hp left but ocassionally attacks hero for 17HP. 2 Battlefields placed next to each other will create bloody path, it will start spawning blood clots. Treasury will spawn random resources after placing a tile next to it, surround it with tiles to open the treasury and get a nice pack of resources, be careful though as Empty Treasury spawns Gargoyles. Card synergy – Placing Swamp near Vampire Mansion will turn Vampire’s heal from lifesteal into damage making them easier to kill. Swamp + Goblin outpost = Goblin lookout post, they add goblin archer to fights near the outpost, he can’t be killed as he’s a support unit. You can also create Overgrown Fields by using Oblivion on a Village after placing Wheat Fields next to it. Village + Vampire mansion = Ransacked Village – Spawns 4 Ghouls each loop for 3 loops, after that transforms into a Count’s Lands, restoring more HP and giving you better rewards for quests. Meadows placed next to anything = Blooming Meadow, which heals 3HP instead of 2 each day, it also gives you more resources. Every 10 rocks or mountains a Goblin Outpost will spawn. It gives a massive HP boost but also spawns Harpies 3×3 Rocks (you can add Mountains to it, but generally, mountain cards should be saved to use without spending them on the Mountain Peak) will make a Mountain Peak.